Beshaba lore

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College of Lore Bards of the College of Lore know something about most things, collecting bits of knowledge from sources as diverse as scholarly tomes and peasant tales. Whether singing folk ballads in taverns or elaborate compositions in royal courts, these bards use their gifts to hold audiences spellbound. Most deities of Infinity Seed are heavily based off D&D, to the point that they are almost identical, and the only changes are to allow them to fit into the setting. Others have had lots of changes, and others and completely original to the setting. The First deities, or first ones, were the beings who appeared when the world was still young and small. They had no knowledge of how they came to ... This is a list of Forgotten Realms deities . They are all deities that appear in the fictional Forgotten Realms campaign setting of the... Beshaba The Maid of the Misfortune 13:Blood Tor is the Faerûnian deity of bad luck, misfortune, random mischief, and accidents. Ed Greenwood created Beshaba for his home Dungeons & Dragons game set in the Forgotten Realms. Lady Doom, as she is also known, demands worship to keep her bad luck at bay. Jan 02, 2020 · Any lore I should take into consideration about Beshaba & Tymora besides what you can find after 5min of Googling? My players like, besides murdering things, riddles. Especially bigger riddles, popular in the Zelda games, where you have to use many items, levers, sun position, etc. in unison to open a hidden door. Each deity maintains an aspect of the world, called the deity's portfolio. Clerics should choose their Domains according to their deity's portfolio. May 02, 2018 · Episode 63! Torm the god of Justice and Tymora the goddess of good luck and fortune! ----- Forgotte... View Chris Stevenson’s profile on LinkedIn, the world's largest professional community. Chris has 4 jobs listed on their profile. See the complete profile on LinkedIn and discover Chris ... Another holy symbol of Tempus. Faerûn was a violent land, and thus from sheer number of worshipers Tempus was one of the mightiest deities in the Realms. Nearly everyone who drew a sword or nocked an arrow had fought alongside a cleric of the Foehammer, and just as many had fought against one. Forgotten Realms is a campaign setting for the Dungeons & Dragons fantasy role-playing game, created by author and game designer Ed Greenwood. Commonly referred to as simply The Realms, it became the most popular setting with D & D players. The primary focus of the setting is the continent of Faerûn, part of the world of Abeir-Toril, an Earth-like planet with many real world influences. In ... A commission for Dove and Florin are characters from the Forgotten Realms lore. Dove and Florin Falconhand Commission x-Celebril-x's DeviantArt gallery DeviantArt is the world's largest online social community for artists and art enthusiasts, allowing people to connect through the creation and sharing of art. Open Game Content (place problems on the discussion page).; This is part of the 5e System Reference Document.It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. The lore behind the module. What do you need to know to run some of the D&D 5th edition campaigns? I explore the lore and history a Dungeon Master needs to know before running the adventure. First it talks about the forces of Rashemen striking them down. Then on page 13, there is an entry for Thay and the origin of the Red Wizards. Then there is more in Beshaba listing talking about their shrines. Then page 141 speaks of The Red Wizards specifically. The most infamous group of wizards in the Realms are the Red Wizards of Thay. When it comes to divine forces in a fantasy world. They are only necessary for plot if the plot requires it. In a sort of practical standpoint when you have legitimate good deities what keeps them from walking the Earth smiting evil wherever it is... Jul 04, 2019 · If you go off of things he does in the lore: Fighting an actual god and the entire army he was leading and winning. Accidentally Destroying a few acres of reality as collateral damage from one of his spells and opening an uncloseable portal to the nine hells, from which an infinite number of devils streamed out. The answer to this one is "no." Neither the 2E to 3E transition, or the 3E to 3.5E transition, had any sort of "Realms-shaking event" happen. Now, there were still things going on, some of them shaping events in a very big way, such as the return of Bane or the appearance of the Shade enclave, but nothing that'd affect the reality of the world enough to justify a change in the basics of how ... Unlike a game of make-believe, D&D gives structure to the stories, a way of determining the consequences of the adventurers’ action. Players roll dice to resolve whether their attacks hit or miss or whether their adventurers can scale a cliff, roll away from the strike of a magical lightning bolt, or pull off some other dangerous task. Beshaba 贝萨巴 Bey of Runlatha 伦拉萨之贝 Bezantur 拜占图城 Bezentil 拜森提尔 Bhaal 巴尔 Bildoobaris 庇尔杜巴里斯 Black Ash Plain 黑烬平原 Black Dragon 黑龙 Black Jungles 黑色丛林 Black Mound 黑色高地 Black Road, the 黑路 Black Slaad (Void Slaad) 史拉黑蟾(虚空史拉蟾) Blackclaw 黑爪 Blackcut She demanded worship to keep her bad luck at bay. Her aim in life was to destroy her sister Tymora, or Lady Luck. She also delighted in cursing others, often causing seafarers to lose their navigational instincts. Beshaba came into being when the deity Tyche split during the Dawn... Mystra (pronounced MISS-trah), the Mother of all Magic, formerly known as Midnight, was once a greater goddess who guided the magic that enveloped Toril and its surrounding space. Mystra tended to the Weave constantly, making possible all the miracles and mysteries wrought by magic and users of magic. She was believed to be the embodiment of the Weave and of magic itself, though this is now ... Deity. Titles. Alignment. Domains. Symbol. Amaunator. Keeper of the Eternal Sun, The Light of Law, The Yellow God. LN. Life, Light, Sun. Three inverted triangles ... IMPORTANT NOTE: This is a MASSIVE work in progress and will definitely be messy. Sorry in advance. A word of note: Oh boy, this is going to be a doozy. D&D is a massive, horrendously large verse that is well-dated since 1974 and has been active since. In short, in this blog, i will attempt to give a basic idea of what that verse is, it's cosmology, and the tier ranking systems of each of the ... Obsidian Portal allows you to create campaign websites for tabletop roleplaying games. Better manage your group and your campaign, and have a better game. This chart shows how many minors (1st-4th SL only), majors (any SL), and grands (any SL, spells cost ½ a spell) each god multiplier gives. All specialty priests have major access to the "All" sphere. Beshaba, deity of bad luck - Feedback on plot idea Background: I finished LMoP with my group and want to continue the adventure from there on with a homebrew campaign. I would be happy if you could give me some feedback, as this is my first D&D homebrew. esoteric lore, collect old tomes, delve into the secret places of the earth, and learn all they can. Some gods o f knowledge promote the practical knowledge o f craft and invention, including smith deities like Gond, Reorx, Onatar, Moradin, Hephaestus, and Goibhniu. K n o w l e d g e D o m a i n S p e l l s Cleric Level Spells 1st command, identify This chart shows how many minors (1st-4th SL only), majors (any SL), and grands (any SL, spells cost ½ a spell) each god multiplier gives. All specialty priests have major access to the "All" sphere. A commission I have done, it's of a customized star chart. All the gods were picked by the client. I created the constellations based on DnD lore. Each constellation was drawn separately and then imported into the final star chart. In the future I would attempt this project differently to create a more concise final product. However, this was super fun and not something I would usually do! Unlike a game of make-believe, D&D gives structure to the stories, a way of determining the consequences of the adventurers’ action. Players roll dice to resolve whether their attacks hit or miss or whether their adventurers can scale a cliff, roll away from the strike of a magical lightning bolt, or pull off some other dangerous task. Forgotten Realms is a campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game.Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. This is a list of Forgotten Realms deities . They are all deities that appear in the fictional Forgotten Realms campaign setting of the... DivineRank Portfolio Amauntor Sun Law Rulership Auril Lesser Cold, Winter Azuth Lesser Mages Knowledge Laws Bane (Deity) Greater Strife Hatred Tyranny Beshaba Intermediate Mischief Bad Luck Betrayal Bhaal Murder Violent Death Chauntea Greater Agriculture Cyric Greater Strife Murder Illusion Intrigue Deception Deneir Lesser Literature Art Eldath Lesser Peace Pools Groves Finder Wyvernspur ... Main Page. From D&D Wiki. Jump to: navigation, search. Welcome To D&D Wiki! Dungeons and Dragons Wiki pages 5th Edition (5e) Homebrew Content. New classes, equipment ... Lore: 30: The Love of Black Bess* BESS: This fell weapon was crafted by a beautiful and cruel wizardess who worshipped the lady of misfortune, Beshaba. Her name was Redani, and she was known both for her powers as an enchanter and a seductress. The Love of Black Bess was always given to her favored consort at any particular time. Well, I personally enjoy Kelemvor, Velsharoon, and Kiaransalee because death deities are awesome! Though, could probably cut Kiaransalee since she is Drow-specific and just have Kelemvor as a (lawful) neutral death deity and Velsharoon for evil. This chart shows how many minors (1st-4th SL only), majors (any SL), and grands (any SL, spells cost ½ a spell) each god multiplier gives. All specialty priests have major access to the "All" sphere. You project a powerful beam of positive energy at a single creature. If they are a devil, demon, or other evil outsider, you do 3d6+3 damage. Clergy of Bane, Beshaba, Cyric, Gargauth, Gruumsh, Laduguer, Lolth, Loviatar, Malar, Mask, Shar, Talona, and Velsharoon take 2d6+2 damage. Any other creature is unaffected. Beshaba was likely driven out during the transition from 3e to 4e when Bane took over Gehenna. The plane of Warrior's Rest is the most likely location of Beshaba's new divine realm since she is Tempus' lover by the time 4e era begins.